#Htc vive vr desktop software#
On March 28, developer Guy Godin will release Virtual Desktop, a piece of software that is claimed to do a lot more than its simple name would imply.
#Htc vive vr desktop Pc#
How about using your PC inerface in VR, for example? If that sounds kind of ho-hum, let us assure you that it is anything but. Application-wise, the sky is truly the limit. However, admittedly this new ecosystem is anything but boring, as we keep being treated to cool new ideas and experiences that even manage to go beyond gaming. Simulation of mouse wheel or center mouse clickīut honestly the Unity bug described above it's serious, i hope that someone can help me to point out to Unity team the issue, otherwise it seem useless to improve this project.The industry has been buzzing about virtual reality pretty intensly these past few months, and we'd understand it if you're tired of hearing about it.Q- What if i use "Drag" or "Touchpad click" in my game?Ī- To avoid collisions, in your script check the bool "VdmDesktopManager.ActionInThisFrame", and skip your behiavour if is True (Input accepted for interaction with the desktop).Ī- There are a lot of possible improvements:
#Htc vive vr desktop how to#
If anyone know how to resolve this, please write a post. This issue don't occur with HTC Vive buttons. Unity for a Input.GetKeyDown(Ke圜ode.X) return always false also if the X key is pressed, but Game View in Play Mode don't have the focus. Removing a component (that are managed with a context menu Adding a component work).Any enum property in inspector (that are managed with a context menu).Any Context Menu (for example right click on a gameobject).Unity Editor Menu (for example File, Window etc).The following it's a list (not exaustive) of action not allowed: This can be disabled by unchecking the property "HackUnityBug". Until the bug is fixed, the asset detect and close any menu and context-menu to avoid the VR environment lock. I opened a topic in the Editor forum, and i also fill a bugreport.
I consider this issue an Unity bug, because occur even if "Play in background" is enabled. Some functionality of Unity (for example, menu and context menu) pause the playback, and so the VR environment. Properties of the asset have tooltip with specific documentation. Thumbpad act as mouse left or right click, depend on the side pressed. Interact with the desktop with any controllers. Point and short-click the Grip to hide. Point with the controller the desktop and retain press the Grip for positioning. Click the Grip button on any controller.
Note also that it reflect the mouse event in the REAL screen position, NOT the mouse over the plane/texture. Re-give the focus to the Game View window. Important: If you interact with Unity Editor UI, the detection of keyboard for show/zoom don't work. Use the scroll wheel to adjust the zoom distance. Press the left alt to switch to zoom mode (for better aiming). During hold press, use the scroll wheel to adjust distance. Press the left control to show the desktop.